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Awakened One

Act: ACT 3
Awakened One

Description

The Awakened One is a boss in Act III that punishes players for over-relying on Power cards. It fights in two phases: in the first (Unawakened) phase it builds strength based on your use of Powers, then when defeated it kills debuffs, rebirths, and transitions into an Awakened form with stronger attacks. The fight tests both your defense and timing—knowing when to use powers vs when to hold back is key.

HP: 300 / 320 (Ascension 9+)

Abilities

Slash
Slash
•
Deals 20 damage.
Soul Strike
Soul Strike
•
Deals 6×4 damage.
Rebirth
Rebirth
•
Removes all debuffs, interrupts previous intents.
Dark Echo
Dark Echo
•
Deals 40 damage.
Sludge
Sludge
•
Deals 18 damage and shuffles 1 Void into the draw pile.
Tackle
Tackle
•
Deals 10×3 damage.

Tips

  • Limit using Powers in Phase 1, because each Power gives the Awakened One extra Strength via Curiosity.
  • Kill the Cultists early—they contribute to pressure and Strength gains.
  • Prepare for the Rebirth moment: Awakened One removes debuffs at that transition and follows with its hardest hit first (Dark Echo). Save defenses and possibly some key cards for that turn.

In Party With

2 Cultists

Trivia

The Awakened One is worshipped by Cultists in the Spire and features heavily in lore. Also, some relics reference it (Image Matryoshka, for example). According to flavor text, it may be the crow‑god Mazaleth. :contentReference[oaicite:0]{index=0}

Awakened One Boss | Slay the Spire Wiki