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Bronze Automaton

Act: ACT 2
Bronze Automaton

Description

Bronze Automaton is one of the three possible Act II bosses in *Slay the Spire*. This mechanical foe showcases both raw power and disruption, spawning Bronze Orbs which steal cards and forcing you to balance offense with control. Its Hyper Beam attack can punish unprepared decks, making this fight a test of deck efficiency, timing, and resilience.

HP: 300 / 320 (Ascension 9+)

Abilities

Spawn Orbs
Spawn Orbs
•
Spawns 2 Bronze Orbs.
Flail
Flail
•
Deals 7 × 2 damage.
•
Deals 8 × 2 (Ascension 4+) damage.
Boost
Boost
•
Gain 3 Strength and 9 Block.
•
Gain 4 Strength and 12 Block (Ascension 9+).
Hyper Beam
Hyper Beam
•
Deals 45 damage.
•
Deals 50 damage (Ascension 4+).
Stunned
Stunned
•
Does nothing.

Tips

  • Prioritize dealing with the Bronze Orbs early – they steal your rarest cards and can undermine your strategy.
  • Make sure you have ways to manage Artifact (to reduce its mitigation) and enough Block to survive its Hyper Beam.
  • Plan for its pattern: after Spawn Orbs → Flail / Boost / Flail / Boost → Hyper Beam → Stunned. Use the Stunned turn to heal or position defensively.

In Party With

None

Trivia

Bronze Automaton starts with 3 Artifact powers, making its early damage output more resilient. Also, its “Hyper Beam” name references classic powerful finishing moves in other games, underlining its role as a punishment in the Automaton fight. :contentReference[oaicite:0]{index=0}