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Donu and Deca

Act: ACT 3
Donu and Deca

Description

Donu & Deca are the Act III boss duo who force you to handle simultaneous threats. Donu boosts strength for both itself and Deca every other turn, while Deca provides defensive support and adds Dazed cards. Their pattern is consistent, but their combined output becomes dangerous quickly. Deciding whether to kill Donu first (to stop strength scaling) or Deca first (to stop Dazed spam and big blockers) often determines the outcome.

HP: 250 / 265 (Ascension 9+)

Abilities

Circle of Power
Circle of Power
•
All enemies gain 3 Strength.
Beam (Donu)
Beam (Donu)
•
Deals 10×2 damage.
•
Deals 12×2 (Ascension 4+) damage.
Square of Protection
Square of Protection
•
All enemies gain 16 Block.
•
All enemies gain 16 Block and 3 Plated Armor (Ascension 19+).
Beam (Deca)
Beam (Deca)
•
Deals 10×2 damage, shuffle 2 Dazed into the discard pile.
•
Deals 12×2 damage, shuffle 2 Dazed into the discard pile (Ascension 4+).

Tips

  • Focus on killing Donu early to slow down Strength scaling from Circle of Power.
  • Watch out for Deca’s Beam + Dazed: if your deck lacks draw or has too many status cards, you'll struggle later in the fight.
  • Make sure you manage block well—both deal damage every turn, so mitigation is essential.

In Party With

Each other

Trivia

Despite Deca’s name (which suggests ten), Deca is an octahedron in the artwork. Also, Feed relic triggers a special dialogue if you kill Donu. :contentReference[oaicite:1]{index=1}