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Hexaghost

Act: ACT 1
Hexaghost

Description

Hexaghost is an Act I boss whose danger grows with time. It starts with special setup moves, then cycles through attacks that build up flame tokens; once it has accumulated six flames, it unleashes a powerful Inferno attack. Damage from its Divider move also scales with your current HP, making the fight harder if you go in too healthy. Speed and managing burn/status effects are critical for victory.

HP: 250 / 264 (Ascension 9+)

Abilities

Activate
Activate
•
Nothing.
Divider
Divider
•
Deals (H + 1) × 6 damage. H = floor(Player’s current HP ÷ 12).
Sear
Sear
•
Deals 6 damage, shuffles a Burn into discard pile.
•
Deals 6 damage, shuffles 2 Burns (Ascension 19+) into discard pile.
Tackle
Tackle
•
Deals 5×2 damage.
•
Deals 6×2 damage (Ascension 4+).
Inflame
Inflame
•
Gains 2 Strength and 12 Block.
•
Gains 3 Strength (Ascension 19+) and 12 Block.
Inferno
Inferno
•
Deals 2×6 damage, shuffles 3 Burns into the discard pile, upgrades all Burn.
•
Deals 3×6 (Ascension 4+) damage, shuffles 3 Burns, upgrades all Burn.

Tips

  • Try to kill it before the Inferno or immediately after the first Inferno—it gets much harder afterward.
  • Bring status‑management tools: cards or relics that exhaust or transform Burns are gold here.
  • Going in with low health can reduce the damage from Divider, so sometimes skipping a rest before this fight is acceptable.

In Party With

None

Trivia

Hexaghost’s Divider attack scales with your current health, meaning your own strength (or weakness) works against you. Also, after its first Inferno it upgrades the Burn cards, making subsequent Burns more potent.