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The Champ

Act: ACT 2
The Champ

Description

The Champ is an Act II boss whose danger escalates as the fight progresses. It features two phases: before and after dropping below half health. Early on it uses debuffs, vulnerable/weak, and moderate damage; once enraged in Phase 2, hits become much more threatening. Beating The Champ requires you to survive early tempo swings and burst through its second phase before you’re overwhelmed.

HP: 420 / > maybe 440 (Ascension 9+)

Abilities

Defensive Stance
Defensive Stance
•
Gain 15 Block and 5 Metallicize.
•
Gain 18 Block and 6 Metallicize (Ascension 9+).
Face Slap
Face Slap
•
Deals 12 damage, applying 2 Frail and 2 Vulnerable.
•
Deals 14 damage (Ascension 4+), applying 2 Frail and 2 Vulnerable.
Taunt
Taunt
•
Applies 2 Weak and 2 Vulnerable.
Heavy Slash
Heavy Slash
•
Deals 16 damage.
•
Deals 18 damage (Ascension 4+).
Gloat
Gloat
•
Gain 2 Strength.
•
Gain 3 Strength (Ascension 4+).
Execute
Execute
•
Deals 10 × 2 damage.
Anger
Anger
•
Removes all debuffs, gains 6 Strength.
•
Removes all debuffs, gains 9 Strength (Ascension 9+).

Tips

  • Use the first half of the battle (Phase 1) to build up defense, buffs, and card draw; after you trigger Phase 2, its damage ramps up sharply.
  • Try to avoid keeping it at just under 50% HP for too long—once Phase 2 triggers, its attacks (especially Execute) hit very hard.
  • Debuffs like Weak and Vulnerable are valuable, especially on its heavy attacks, to reduce the damage spike it can produce.

In Party With

None

Trivia

The Champ recognizes certain relics (like the Champion Belt) and has unique dialogue when players have them. Also, many players find it the most brutal of the Act II bosses because its damage scaling can outpace unprepared builds. :contentReference[oaicite:1]{index=1}