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The Collector

Act: ACT 2
The Collector

Description

The Collector is an Act II boss known for its minions (Torch Heads), heavy debuffing, and balancing act between dealing with adds and the boss itself. It can apply multiple Weak, Vulnerable, and Frail through its Mega Debuff, and buff both itself and its minions, forcing the player to decide whether to focus on control, crowd‑clear, or burst damage.

HP: 282 / 300 (Ascension 9+)

Abilities

Spawn
Spawn
•
Spawns up to 2 Torch Heads.
Fireball
Fireball
•
Deals 18 damage.
•
Deals 21 damage (Ascension 4+).
Buff
Buff
•
Gains 15 Block and All enemies (boss + Torch Heads) gain 3 Strength.
•
Gains 18 Block and All enemies gain 4 Strength (Ascension 9+).
Mega Debuff
Mega Debuff
•
Applies 3 Weak, 3 Vulnerable, and 3 Frail.
•
Applies 5 Weak, 5 Vulnerable, and 5 Frail (Ascension 9+).
Torch Head Tackle
Torch Head Tackle
•
Torch Head deals 7 damage.

Tips

  • Clearing the Torch Heads as soon as possible helps reduce pressure, especially since the Collector buffs them and they attack every turn.
  • Prepare for the Mega Debuff on turn 4 – having good debuff resist/reduction or strong defense going into that turn can save you a lot of HP.
  • AOE damage or attacks that hit multiple enemies are especially useful to handle both the boss and its minions efficiently.

In Party With

None

Trivia

The Collector is confirmed in the lore to be female by one of the developers. Also, unlike some bosses, The Collector has no special power like Artifact but heavily relies on status effects and summons. :contentReference[oaicite:2]{index=2}