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Defect

"Combat automaton which became self-aware. Ancient technology allows manipulation of Orbs."
Defect

Overview

The Defect is one of four playable characters in Slay the Spire, a sentient combat automaton once part of the Orb Walkers and Bronze Automaton ranks. Now free-willed, it ascends the Spire wielding a unique blend of elemental magic and advanced technological powers. The Defect’s signature mechanic revolves around Orbs—mystical spheres that occupy Orb slots to unleash passive effects each turn or can be Evoked for powerful bursts of damage, defense, or utility. Starting with three Orb slots and 75 HP, the Defect offers incredible build diversity, from devastating Lightning damage decks to defensive Frost barrier strategies, as well as Dark scaling combos and Plasma energy generation. Its reliance on Powers, Relics, and card synergies makes it a favorite for players who enjoy complex mechanics and strategic deckbuilding in Slay the Spire.

Starting Relic: Cracked Core

Starting Deck

  • Strike: 4
  • Defend: 4
  • Zap: 1
  • Dualcast: 1

Starting Deck Cards

Relics

Unlocks

1st
  • Rebound
  • Equilibrium
  • Echo Form
2nd
  • TURBO
  • Sunder
  • Meteor Strike
3rd
  • Hyperbeam
  • Recycle
  • Core Surge
4th
  • Gold-Plated Cables
  • Turnip
  • Runic Capacitor
5th
  • Data Disk
  • Symbiotic Virus
  • Emotion Chip
Browse Defect cards →
Defect | Slay the Spire Wiki