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Giant Head

Giant Head

Description

Giant Head is an Act III elite with very high HP and a scaling attack pattern. It starts with debuffs or weaker attacks (Count or Glare) and after its countdown ends, switches to its powerful ‘It Is Time’ move, which deals heavy damage that increases each time it’s used. Decks that draw many cards or deal high single‑target damage have advantage here.

HP: 500 / 520 (Ascension 8+)

Abilities

Count
Count
•
Deals 13 damage.
Glare
Glare
•
Applies 1 Weak.
It Is Time
It Is Time
•
Deals 30 + T damage. T increases by 5 each use.

Tips

  • Take advantage of its Slow power at battle start; use that time to prepare, buff, or apply debuffs.
  • Try to kill it before or just as It Is Time triggers—its damage ramps significantly after that.
  • Use attacks later in your turn so you play non‑attacks first (to benefit less from the Slow penalty).

In Party With

None

Trivia

Giant Head begins combat with the power Slow, making your early turns less efficient unless your deck draws many cards. Its countdown mechanic builds tension as you know the heavy damage is coming. :contentReference[oaicite:1]{index=1}