Nemesis

Description
Nemesis is an Act III elite known for alternating Intangible turns, which force you to time your attacks carefully, and for adding Burns to your deck (or applying status effects). It has three possible moves (a triple‑attack, a triple burn move, and a scythe attack) and cannot repeat some moves twice in succession. Managing when to hit vs when to block or buff is critical here.
HP: 175‑200 / (varies by Ascension)
Abilities
Tips
- Avoid attacking during its Intangible turns unless you can break through or stall for block.
- Burns or other status damage help more than pure attack when Intangible is up.
- Bring tools for status mitigation or damage that bypasses Intangible where possible.
In Party With
None
Trivia
Nemesis’s design (gear, aesthetics) seems tied to Silent lore. Its Intangible mechanic makes it one of the more frustrating elites for burst decks that don’t plan for utility tools. :contentReference[oaicite:2]{index=2}


