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Nemesis

Nemesis

Description

Nemesis is an Act III elite known for alternating Intangible turns, which force you to time your attacks carefully, and for adding Burns to your deck (or applying status effects). It has three possible moves (a triple‑attack, a triple burn move, and a scythe attack) and cannot repeat some moves twice in succession. Managing when to hit vs when to block or buff is critical here.

HP: 175‑200 / (varies by Ascension)

Abilities

Triple Attack
Triple Attack
•
Deals 6 × 3 damage.
Triple Burn
Triple Burn
•
Shuffles or applies Burns.
Scythe
Scythe
•
Deals high damage (about 40).

Tips

  • Avoid attacking during its Intangible turns unless you can break through or stall for block.
  • Burns or other status damage help more than pure attack when Intangible is up.
  • Bring tools for status mitigation or damage that bypasses Intangible where possible.

In Party With

None

Trivia

Nemesis’s design (gear, aesthetics) seems tied to Silent lore. Its Intangible mechanic makes it one of the more frustrating elites for burst decks that don’t plan for utility tools. :contentReference[oaicite:2]{index=2}