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Spire Shield

Spire Shield

Description

Spire Shield is one half of the Act IV elite duo (with Spire Spear). It’s the more defensive side: moderate HP, block generation, and abilities that can debuff the player's Strength/Focus if certain conditions are met. Facing Shield forces you to manage orientation (back vs front) and make tough choices about who to attack first.

HP: 110 / 125 (Ascension 8+)

Abilities

Bash
Bash
•
Deals 12 damage. If player has an Orb slot: 50% chance to apply −1 Focus. Otherwise applies −1 Strength.
•
Deals 14 damage (Ascension 3+), with same effect.
Fortify
Fortify
•
All enemies (Shield + Spear) gain 30 Block.
Smash
Smash
•
Deals 34 damage and gains Block equal to its damage output.
•
Deals 38 damage (Ascension 3+). At Ascension 18+, gains huge Block (e.g. 99 Block).

Tips

  • Try to avoid getting hit from behind—Surrounded mechanic punishes you heavily for orientation.
  • Damage Spear first if possible, because Shield’s Block moves help prolong the fight if Spear remains alive.
  • Bring cards or relics that break block, strip buffs, or apply status effects to stop the Shield from stacking up its defenses.

In Party With

Spire Spear

Trivia

Spire Shield has lower HP but stronger defensive utility. It has Artifact (1, increasing at higher Ascensions). Smash gives it block equal to its damage output. :contentReference[oaicite:4]{index=4}