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Centurion

Centurion

Description

The Centurion is an Act II monster who fights alongside the Mystic. Its moves include alternating between strong single attacks or defending depending on whether the Mystic is alive. If the Mystic is defeated, the Centurion shifts into a more aggressive form, replacing its defend move with a multi‑hit Fury. Strategic targeting (deciding whether to kill Mystic first) is its major decision point.

HP: 76‑80 / 78‑83 (Ascension 7+)

Abilities

Slash
Slash
•
Deals 12 damage.
•
Deals 14 damage (Ascension 2+).
Defend
Defend
•
Gains Block (15).
•
Gains Block (20) in Ascension 17+.
Fury
Fury
•
Deals 6 × 3 damage.
•
Deals 7 × 3 damage (Ascension 2+ / 17+).

Tips

  • Focus Centurion first if you can survive Mystic’s healing; once Mystic is dead the fight becomes more straightforward.
  • Use Block or Vulnerable on turns when Centurion uses Slash to limit incoming damage.
  • Beware the Fury move once Mystic is gone; its multi‑hit damage can punish weak defenses.

In Party With

Mystic

Trivia

Centurion has more modest attacks when the Mystic is alive, using Slash & Defend. When the Mystic dies, Centurion shifts to using Fury (three attacks) instead of Defend. ([Slay the Spire Wiki]) :contentReference[oaicite:0]{index=0}