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Darkling

Darkling

Description

Darklings are Act III enemies that fight in groups of three. They begin combat with the Life Link buff, meaning that when one dies its body lingers and can be revived if its allies are still alive. Their move set includes Nip, Chomp, and Harden, making them a mix of damage, block, and threat over time. The fight pressures you to manage multiple enemies and prevent revivals or punishing damage combos.

HP: 48‑56 / 50‑59 (Ascension 7+)

Abilities

Nip
Nip
•
Deals D damage. D is chosen between 7‑11 at start of combat.
•
On Ascension 2+: Deals D+2 damage.
Chomp
Chomp
•
Deals 8 × 2 damage.
•
Deals 9 × 2 damage (Ascension 2+).
Harden
Harden
•
Gain 12 Image Block.
•
On Ascension 17+, gain 12 Image Block + 2 Image Strength.
Reincarnate
Reincarnate
•
When first reduced to 0 HP, cannot be targeted for 2 turns. On its second turn after that, revives with 50% HP (if at least one Darkling is still alive).

Tips

  • Try to finish off Darklings rather than letting them reincarnate; the revive mechanic punishes slow DPS.
  • Balance between blocking and damage: Harden gives heavy block, so timing attacks when block is low helps.
  • If possible, plan to kill the outer two first or disrupt their moves so they use weaker ones (like Nip) more often.

In Party With

Two other Darklings

Trivia

Darklings all begin combat with Life Link. When one dies, it can revive after two turns if others are alive.