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Jaw Worm

Jaw Worm

Description

A medium threat in Act I; Jaw Worm balances between offense and defense. It can Chomp, Thrash (attack + block), or Bellow (buff itself & gain Block). In Act III, Jaw Worms sometimes start with the Bellow bonus, making them tougher from the first turn.

HP: 40‑44 / 42‑46 (Ascension 7+)

Abilities

Chomp
Chomp
•
Deals 11 damage.
•
Deals 12 (Ascension 2+) damage.
Thrash
Thrash
•
Deals 7 damage, gains 5 Block.
Bellow
Bellow
•
Gain 3 Strength and 6 Block.
•
Gain 4 Strength (Ascension 2+) and 6 Block.
•
Gain 5 Strength and 9 Block (Ascension 17+).

Tips

  • Watch for its Bellow buff and block accordingly; if Jaw Worm buffs itself early, bursts become more dangerous.
  • Use its pattern restrictions to predict moves: Chomp first turn, then mix based on percentages.
  • In multi‑Jaw Worm fights save AoE or quick damage to prevent multiple buffed enemies overwhelming you.

In Party With

Appears solo or with Louse / Medium Slime in Act IIn Act III appears as a group of 3 Jaw Worms (Hard mode) which start with Bellow buff

Trivia

Jaw Worm always starts with Chomp. In Act III when encountered as a trio, they begin with a Bellow buff. Pattern restrictions: cannot use Bellow twice in a row, Thrash cannot appear three times in a row, Chomp cannot repeat twice. :contentReference[oaicite:4]{index=4}