Mystic

Description
Mystic is the support half of the Centurion & Mystic combo in Act II. It primarily heals both itself and the Centurion, buffs enemy Strength, and occasionally attacks. Healing is triggered when any enemy can still be healed significantly, so opponents must plan to counter that via burst damage or prevent the healing cycle from becoming overwhelming.
HP: 48‑56 / 50‑58 (Ascension 7+)
Abilities
•
Gains +2 Strength for all enemies.
•
Gains +3 Strength (Ascension 2+).
•
Gains +4 Strength (Ascension 17+).
Tips
- If possible, interrupt or kill Mystic early to stop the healing loop.
- If Mystic is alive, anticipate its heal turns and plan damage accordingly so you can avoid wasting turns.
- Use Strength reduction or Weak to reduce the impact of its buff aggression.
In Party With
Centurion
Trivia
Mystic cannot heal more than three times in a row; when deciding moves it checks if any enemy can be healed (≥ threshold), else it picks between buff or attack. In Ascension 17+, the heal threshold is higher and certain move repeat constraints are stricter. ([Slay the Spire Wiki]) :contentReference[oaicite:2]{index=2}

