Orb Walker

Description
The Orb Walker is a solo Act III enemy known for snowballing strength over time. It alternates between using a beam attack that shuffles Burns into your deck and a heavy Claw strike. If not killed quickly, its passive Strength gain can overwhelm unprepared players.
HP: 90–96 / 92–102 (Ascension 7+)
Abilities
Tips
- Be aggressive—Orb Walker gains Strength each turn and can become deadly if left alone.
- Weak is highly effective: every single point of damage reduction matters against its scaling.
- Block when you can't kill it quickly—its attacks hit hard and it always increases damage output.
In Party With
NoneAppears twice in Sphere Event
Trivia
Orb Walker passively gains +3 Strength at the end of every turn. It cannot use the same move three times in a row. It has a 60% chance of using Laser, 40% chance of Claw.

