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Orb Walker

Orb Walker

Description

The Orb Walker is a solo Act III enemy known for snowballing strength over time. It alternates between using a beam attack that shuffles Burns into your deck and a heavy Claw strike. If not killed quickly, its passive Strength gain can overwhelm unprepared players.

HP: 90–96 / 92–102 (Ascension 7+)

Abilities

Laser
Laser
•
Deals 10 damage. Shuffles 1 Burn into the draw pile and another into the discard pile.
•
Deals 11 damage. Shuffles 1 Burn into the draw pile and another into the discard pile. (Ascension 2+)
Claw
Claw
•
Deals 15 damage.
•
Deals 16 damage. (Ascension 2+)

Tips

  • Be aggressive—Orb Walker gains Strength each turn and can become deadly if left alone.
  • Weak is highly effective: every single point of damage reduction matters against its scaling.
  • Block when you can't kill it quickly—its attacks hit hard and it always increases damage output.

In Party With

NoneAppears twice in Sphere Event

Trivia

Orb Walker passively gains +3 Strength at the end of every turn. It cannot use the same move three times in a row. It has a 60% chance of using Laser, 40% chance of Claw.