SlayTheSpire.gg

Snecko

Snecko

Description

Snecko is an Act II monster who introduces randomization mechanics via Confused and Image Vulnerable. It begins with a Confusing gaze, then alternates between bite attacks and a vulnerability‑applying move. Its pattern is semi‑predictable but its status effects can disrupt certain decks dramatically, especially those relying on low‑cost or predictable costs.

HP: 114‑120 / 120‑125 (Ascension 7+)

Abilities

Perplexing Glare
Perplexing Glare
•
Inflicts Image Confused.
Bite
Bite
•
Deals 15 damage.
•
Deals 18 damage (Ascension 2+ / 17+).
Tail Whip
Tail Whip
•
Deals 8 damage and applies 2 Image Vulnerable.
•
Deals 10 damage and applies 2 Image Vulnerable (Asc 2+ / 17+).
•
At very high Ascension (17+), also applies 2 Image Weak.

Tips

  • Be ready for Confused: costs of cards are variable, so decks relying on cost synergies suffer more.
  • Tail Whip is especially dangerous when Vulnerable is applied; prioritize blocking or avoiding big hits.
  • High‑damage decks can try to end the fight before status effects overwhelm, or use artifact/status removal to negate Confused glue.

In Party With

None

Trivia

Snecko always starts with Perplexing Glare. After that, it has ~60% chance each turn of using Bite, 40% Tail Whip. It cannot use Bite three times in a row. Pilots of decks that benefit from cost randomness may find Snecko less threatening. ([Slay the Spire Wiki]) :contentReference[oaicite:4]{index=4}