Snecko

Description
Snecko is an Act II monster who introduces randomization mechanics via Confused and Image Vulnerable. It begins with a Confusing gaze, then alternates between bite attacks and a vulnerability‑applying move. Its pattern is semi‑predictable but its status effects can disrupt certain decks dramatically, especially those relying on low‑cost or predictable costs.
HP: 114‑120 / 120‑125 (Ascension 7+)
Abilities
Tips
- Be ready for Confused: costs of cards are variable, so decks relying on cost synergies suffer more.
- Tail Whip is especially dangerous when Vulnerable is applied; prioritize blocking or avoiding big hits.
- High‑damage decks can try to end the fight before status effects overwhelm, or use artifact/status removal to negate Confused glue.
In Party With
None
Trivia
Snecko always starts with Perplexing Glare. After that, it has ~60% chance each turn of using Bite, 40% Tail Whip. It cannot use Bite three times in a row. Pilots of decks that benefit from cost randomness may find Snecko less threatening. ([Slay the Spire Wiki]) :contentReference[oaicite:4]{index=4}


