Spheric Guardian

Description
Spheric Guardian is an Act II/III monster with very low HP but strong defensive buffs. It starts with Barricade and multiple Artifact charges, meaning its Block persists each turn and status effects are hard to apply. It cycles between attacking and building more Icon Block, making it a tanky wall that often needs strategic removal rather than brute forcing through defense.
HP: 20 / 20 (no HP scaling)
Abilities
•
Deal 10 damage; apply 5 Frail (Image Frail).
•
Deal 11 damage (Ascension 2+); same Frail.
Tips
- Artifact must be removed to make status effects stick—each status (e.g. Frail) is resisted until Artifact is gone. :contentReference[oaicite:1]{index=1}
- Poison or damage‑over‑time that bypasses block is especially useful because its Block is otherwise very persistent. :contentReference[oaicite:2]{index=2}
- Watch for turn patterns: it alternates between Slam and Harden, with occasional Attack/Debuff. Use that to plan heavy offense when Block is lower. :contentReference[oaicite:3]{index=3}
In Party With
appears alone or with Shapes in Act III fights.
Trivia
Spheric Guardian starts every fight with Barricade (block persists each turn) and 3 charges of Artifact, making early status or debuffs costly. Its Icon Block growth and Frail debuff make it one of the more defensively tricky monsters in Acts II‑III. :contentReference[oaicite:4]{index=4}



