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Spheric Guardian

Spheric Guardian

Description

Spheric Guardian is an Act II/III monster with very low HP but strong defensive buffs. It starts with Barricade and multiple Artifact charges, meaning its Block persists each turn and status effects are hard to apply. It cycles between attacking and building more Icon Block, making it a tanky wall that often needs strategic removal rather than brute forcing through defense.

HP: 20 / 20 (no HP scaling)

Abilities

Activate
Activate
•
Gain 25 Block (Image Block).
•
Gain 35 Image Block (Ascension 17+).
Attack/Debuff
Attack/Debuff
•
Deal 10 damage; apply 5 Frail (Image Frail).
•
Deal 11 damage (Ascension 2+); same Frail.
Slam
Slam
•
Deal 10 × 2 damage.
•
Deal 11 × 2 (Ascension 2+).
Harden
Harden
•
Deal 10 damage and gain 15 Image Block.
•
Deal 11 damage (Ascension 2+); gain same block.

Tips

  • Artifact must be removed to make status effects stick—each status (e.g. Frail) is resisted until Artifact is gone. :contentReference[oaicite:1]{index=1}
  • Poison or damage‑over‑time that bypasses block is especially useful because its Block is otherwise very persistent. :contentReference[oaicite:2]{index=2}
  • Watch for turn patterns: it alternates between Slam and Harden, with occasional Attack/Debuff. Use that to plan heavy offense when Block is lower. :contentReference[oaicite:3]{index=3}

In Party With

appears alone or with Shapes in Act III fights.

Trivia

Spheric Guardian starts every fight with Barricade (block persists each turn) and 3 charges of Artifact, making early status or debuffs costly. Its Icon Block growth and Frail debuff make it one of the more defensively tricky monsters in Acts II‑III. :contentReference[oaicite:4]{index=4}