Spike Slime (L)

Description
A large spike slime in Act I that shuffles slimed status and inflicts Frail. It also splits into two medium spike slimes when reduced to 50% HP. Moves include Flame Tackle and Lick, with pattern rules preventing long repeats.
HP: 64‑70 / 67‑73 (Ascension)
Abilities
Tips
- The slimed status cards are painful—mitigate or exhaust them where possible.
- Block heavily against Flame Tackle; the 2 slimed additions are status risk.
- Force split before big hits for better survivability.
In Party With
None
Trivia
Spike Slime (L) has a ~30% chance of using Flame Tackle each turn, ~70% chance of Lick. It cannot use the same move three times in a row. When at 50% HP, its intent is interrupted for the Split. :contentReference[oaicite:6]{index=6}


