Spire Growth

Description
Spire Growth is an Act II Elite enemy with high HP and a mix of strong attacks and debilitating debuffs. It is notable for applying Entangled, which prevents the player from playing Attack cards for one turn. Its attack pattern mixes in single heavy hits and multi-hit combos, making it dangerous without consistent Block.
HP: 160-164 / 172-176 (Ascension 7+)
Abilities
Tips
- Save high-damage skills and powers for the turn you are Entangled since you cannot play Attacks.
- Block is important for surviving Flail, which can deal over 20 damage across three hits.
- Scaling damage or thorns work well since Entangle interrupts your normal attack plan.
In Party With
None
Trivia
Spire Growth is the only enemy that inflicts Entangled. The debuff lasts exactly one turn and always appears on the first turn of the fight.


