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Transient

Transient

Description

The Transient is a unique Act III hallway encounter with 999 HP that disappears after 5 turns due to Fading. It only uses one move: a scaling single attack that grows stronger each turn. Because of the Shifting power, it temporarily loses Strength equal to HP lost until the end of each turn. Killing it before it fades awards the achievement 'The Transient'.

HP: 999 (always)

Abilities

Attack
Attack
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Deals 30 damage on Turn 1.
•
Deals 40 damage on Turn 1 (Ascension 2+).
•
Each subsequent turn increases damage by +10.
•
At Ascension 17+, it persists for 6 turns instead of 5.

Tips

  • Transient cannot be killed in normal play unless you do 999 damage in 5 turns — otherwise it fades away automatically.
  • Because of Shifting, multi-hit attacks are strong as they reduce its Strength for the rest of the turn.
  • Block is important, since its attacks scale each turn and reach very high values quickly.

In Party With

None

Trivia

The fight always lasts exactly 5 turns (6 on Ascension 17+), after which Transient vanishes. This makes it useful for testing scaling decks. It is the only non-boss enemy with 999 HP.