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Art of War

Rarity: CommonClass: Any
Art of War

If you do not play any Attacks during your turn, gain an extra Energy next turn.

Strategy

Encourages alternating turns — one for setup (Skills/Powers), then one for payoff (Attacks). Helps energy-hungry builds stay flexible.

Synergy

  • Skill-heavy decks that often skip attacking.
  • Combos with Dead Branch or power scaling that needs time.
  • Cards like Grand Finale that require skipping attack turns.
“Know when to strike.”

Related relics

Art of War | Slay the Spire Wiki