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Burning Blood

Rarity: StarterClass: Ironclad
Burning Blood

At the end of combat, heal 6 HP.

Strategy

Provides sustain; helps mitigate damage taken over multiple combats. Encourages more aggressive play since surviving fights is easier.

Synergy

  • Works well when paired with relics or cards that make combat longer or tougher — more turns means more healing overall.
  • Combines nicely with cards or builds that trade HP for power (since you’ll heal after fights).
  • Campfire upgrades are safer since you’re less likely to be pushed low on HP.
“Your body's own blood burns with an undying rage.”

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