Burning Blood
Rarity: StarterClass: Ironclad

At the end of combat, heal 6 HP.
Strategy
Provides sustain; helps mitigate damage taken over multiple combats. Encourages more aggressive play since surviving fights is easier.
Synergy
- Works well when paired with relics or cards that make combat longer or tougher — more turns means more healing overall.
- Combines nicely with cards or builds that trade HP for power (since you’ll heal after fights).
- Campfire upgrades are safer since you’re less likely to be pushed low on HP.
“Your body's own blood burns with an undying rage.”



