Captain’s Wheel
Rarity: RareClass: Any

At the start of your 3rd turn each combat, gain 18 Block.
Strategy
Big automatic defense spike on turn 3. Great for slow setups or decks with weak mid-combat defense.
Synergy
- Turn 3 payoff cards or combos (e.g. Hyperbeam, Divinity stance).
- Helps decks that delay aggression to set up Powers.
- Synergizes with self-damage builds to stabilize.
“Steady hands in stormy seas.”







