Ectoplasm
Rarity: BossClass: Any

Gain 1 Energy at the start of each turn. You can no longer gain Gold.
Strategy
Energy-for-economy trade. Strong if you're done shopping or heavily relic-stacked already.
Synergy
- Ideal in Act 3 when Shops matter less.
- Works well if you already have all your core relics.
- Synergizes with Courier or Membership Card to buy out shops before choosing it.
“Power, but broke.”







